‘Advanced OO Design’ series

Real software sees entities (Customer, File etc) involved in multiple interactions. Simple OO examples model behavior in entity classes directly, but this becomes tangled as behaviors & interactions increase; and results in broken inheritance structures.

Instead of modelling these all in the entity, a more advanced OO approach considers separating behavior from the entity. We’ll consider key principles in this multi-part series.

Articles in the Series

This series covers key principles & insights gleaned from over 20 years design & architecture experience.

As on ongoing series, articles will be published at  irregular intervals.

Be sure to add your comments, and keep checking back as the series progresses!

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